Help Little Lancelot defeat the evil Slime King and his minions!

  • Explore 5 colorful, challenging levels
  • Survive deadly slimes and dangerous hazards
  • Discover hidden areas
  • Enjoy 8-bit retro-style graphics and sound effects
  • Groovy chiptune music
  • Full gamepad support!

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Little Lancelot is my first complete game made with Godot, based on Brackey's tutorial ("How to Make a Video Game - Godot Beginner Tutorial").

I've expanded on the original idea by designing several new levels and adding extra mechanics and hazards to each one. I've also modified some sprites, created a few new ones, and added additional sound effects, but my main focus has been level design and coding.

I had a lot of fun working with this engine, and I hope you enjoy the game!

Please consider leaving feedback—whether you enjoyed it or not. I'd love to continue developing this project by adding more levels, enemies, features, bosses, and more.

Also consider supporting me. It would make a great difference!

Thank you for playing!


Assets:


Comments

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(+1)

I'm enjoying the game. The movement is good and I like the level design. However, there are a few hiccups bringing the game down.

There are "hidden" checkpoints in the game which can help but also hinder. I climbed a cliff and jumped down to check the area, only to spawn lower down.

To make this a fully-rounded game, it needs a counter showing how many coins/slimes you have out of how many you need plus a level select.

Hi shadree. Glad you've enjoyed the game!

The "hidden" checkpoint was a last minute idea. I was gonna stick to the visual checkpoints only, but after watching some play testing with my kids, I realized there were some "advantages" in certain points of the game, and loosing was the easiest way to avoid playing through certain difficult parts, like caves you enter to flip a switch and then exit. I'll consider showing them instead of keeping them hidden.

About the level select, I struggle with myself NOT to put that, even when common sense told me to do it. I was eager to release the game after several months of working, so I stick to the autosave/load system originally implemented. After reading your comment, I think I'll revamp the Load Game system into the Select Level system, and maybe put a "Reset progress" button somewhere.

Thank you so much for playing and for your feedback!

(+1)

good game :)

Thank you! Glad you like it!