Gravedigger's Harvest
Gravedigger’s Harvest
Submission for the GMTK GameJam 2023
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STORY: Sean is a gravedigger. He lives inside the cemetery. He’s also a necromancer (heritage from his great grandfather)
During the day, Sean bury corpses from nearby towns diseased
During the nights… well, he throws dark spells to spawn zombies and send them to nearby towns. Zombies generates new bodies so Sean can dig them during the day
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CONTROLS:
Left Click: pick the corpses and bury them.
- harvest the zombies
- manage the zombie attack town
Right Click:- empty lots to buy new Grave.
WASD + Q/E: Move and Zoom camera
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BUGS FOUND:
- If you're carrying a corpse and right click to buy a lot on the way to bury it, the player drops the corpse (what should do) and got stucked and can't move anymore (what shouldn't do) (FIXED for the Update)
- Corpses fall out of the level if dropped near a grave (forgot to keep the ground collider enabled when buying the new grave) (FIXED for the Update)
- If zombies kill all security on a town, they got instantly killed even when population is greater than 0 (wrong logic on the code) (FIXED for the Update)
- Both cities aren't available (forgot to assign the correct index) (FIXED for the Update)
CREDITS: All graphics and code were made for this jam by me. Software used: Blender 3.6 and Unity 2021.3.23f1
Music and SFX by: The Vault of Ambience (https://www.youtube.com/channel/UCKCrKo2agNNuPMhywozxIIg)
Status | In development |
Platforms | HTML5, Windows |
Author | LordDiego |
Genre | Strategy |
Made with | Unity |
Tags | gravedigger, graveyard, Isometric, Zombies |
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